Build the thing that does the work.
Twenty-four people in Leeds and Rotterdam. Nearly all of us are within ten metres of a machine on any given day, including the people who write the software.
What it is actually like.
Both lists came from the same question at the end of every exit conversation. We publish them together because you will find out anyway.
What people say they like
You see the thing you built running on a real floor within weeks, not years.
Twenty-four people, so nobody is three layers away from the decision.
Hardware and software sit in the same room and argue in person.
Customers are warehouse managers. They tell you the truth quickly.
What people find hard
Sites are cold, loud and nowhere near your house. Deployments mean travel.
A machine that fails on a customer floor is your evening, not a ticket.
We ship slowly on purpose, so the thing you are proud of takes months.
There is no platform team. If the tooling is bad, you are the one who fixes it.
The terms, written down.
Six things. All of them are in the contract rather than the pitch, and all of them are the same for everyone at the same level.
01
A published salary band
Every role carries its band before you apply. We do not negotiate against you.
02
Options for everyone
Share options from your first day, with the strike price and the maths written out.
03
Twenty-eight days
Plus bank holidays. Your manager is measured on whether you actually take them.
04
Pension at six per cent
Six per cent from us, rising to eight if you put more in yourself.
05
The kit you ask for
Your choice of machine, and a desk in the same room as the thing you are building.
06
Travel, capped
Deployment travel is paid and planned ahead. Nobody does more than one week in four.

